Quack Runner

You're a duck. You're leaving. The farm was not consulted.

Sprint down the lane and dodge whatever the countryside throws at you — crates, hay bales, pigs with no road sense whatsoever. Squeeze past as close as you dare, because near

misses are worth more than safe ones: the closer you cut it, the faster your score climbs. Clip something and you'll lose a heart and your multiplier, in roughly that order of annoyance.

Run clean and you'll climb through the gears until the fence posts blur. Every level-up offers you three cards grow enormous and flatten everything, shrink small enough to slip

the gaps, bank a shield that eats a hit, or sprout big flappy feet for better cornering. You've four slots. Choose like you mean it.

No combat. No shooting. Just one duck, a very long lane, and your own nerve.

How far can you get?

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